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Join our Discord!Tips and explanations about several gameplay mechanics
If you're getting overencumbered too quickly, here are some tips on getting more carry weight:
We utilize a suite of mods to tone down the power of mage playstyles. One of these is limiting the power of spells sold by vendors; in order to obtain spells above Novice you need to interact with Spellforge.
To start off, you'll need to either locate a Spellforge Manual- which can be purchased from certain spell vendors, or go to the College of Winterhold and utilize the Spellforge on the bridge. There are three lights; you can interact with the bottom light to access the main Spellforge menu. Here you have a few options, most importantly of which is Arcane Resin creation and it will automatically pull Arcane Resin from your inventory when forging the spell.
You can set parameters in the top and middle lights to narrow down your spell selection, then confirm your choices in the Spellforge menu. You'll then be force-equipped a channel spell that you cast in order to power the machine. You will need enough Arcane Resin, skill in the school of magic you're crafting the spell from, and magicka to channel into the forge in order to complete the crafting.
If you're not careful, you can become addicted to several substances.
Here's some tips to come clean:
Lactacid Remedy (Weak)
: Skeever Tail, Bee, Abecean LongfishLactacid Remedy (Moderate)
: Giant's Toe, Hargraven Feathers, Troll FatLactacid Remedy (Strong)
: Daedra Heart, Void Salt, Vampire Dust, Wisp WrappingHerbal Tea
: Thistle Branch, Snowberries, Blue Mountain FlowerHere's an overview in spreadsheet format of all the classes:
Google Spreedsheet: Sets of Skills
If you forgot to properly utilize the classes by not selecting a new one after mastering your class here are some helpful console commands:
setpqv R959Class*AddClassnameHere* possible true
setpqv R959Class*AddClassnameHere* locked false
set R959Classes*AddClassnameHere*lvl to *AddNumberHere*
Recommended to keep this quest for when you have the time and patience. Otherwise you might get frustrated by wanting to rush.
But if you're really stuck on some of the puzzles. Here's a step by step guide. Don't look if you don't want spoilers:
https://pastebin.com/aZsYZ1PP
Video walkthroughs are available under the second set of spoiler tags here (again there are spoilers, don't look if you don't want them):
https://www.loverslab.com/blogs/entry/18548-a-snare-to-loosen/
Option 1 - “fast ish” get the calm spell or one of its higher level counterparts to pacify bandits then pickpocket everything they have you should be able to pickpocket them however, many times you need to get all their stuff as they don’t give you the “this person is already caught you pickpocketing them” message
Option 2 - “the safe way” get a devious device you can struggle out of, then got to the Devious Lore MCM and goto the escape mini-game section and assign a key bind to it, or just left click on a lockpick in your inventory. Press the key bind, select the device, select struggle, then select pickpocket. Read the prompts to learn about the mini game, you should get about 50 skill XP per escape (Configurable in the MCM). You will be left with a stamina debuff for awhile the base rate is to get back 5 stamina per in game hour.
Note ‘Sleeping may restore all of the debuff but more testing is needed’